Paggen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A 3'5" southern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his red hair. His eyes are likewise amber.
Personality: He has always had a great fascination with Gnomish culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Paggen was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Religious. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 20 (+5) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 cp. Sard (50 gp). 1 Minor magic item.
Bhevek Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing colorful clothing, dressed as a Locksmith. He is tall, broad shouldered and powerfully built. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Bhevek was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Criminal record, Family, Rich. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Karash Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a white vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is unkempt and raggedy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. Karash abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 16)
Armor Class 13
Hit Points 78 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 12000 gp. Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Star ruby (800 gp). Amethyst (100 gp). Rose (40 gp). 1 Medium magic item. 1 Medium magic item.
Spring Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His broad hat is riddled with cuts and holes. His yellow eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Fisher. Spring is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Spring was born in the east. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered music. He struck the Fisher job and began his own company from there.
Motivation: To reunite with his absent father.
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1 Minor magic item.
Chem Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. His red hair is greasy and uncared for. His thin eyebrows rest above his beady black eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He was raised in a plains tribe. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Immigrant, Nature. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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