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Advanced [show]


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His hair is long and golden with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the west. Kelter was born on a far western island where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family, Poor. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Kelter Greenleaf, Male Halfling Warrior 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Pikar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and tends to wear a large brown jacket. His skin is also unnaturally pale. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Ugly, Impulsive. Bonds: Criminal record, Family, Job. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Pikar Brightmoon, Male Halfling Bard 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 11 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 8 (-1)13 (+1) 15 (+2)18 (+4)
Skills Nature +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 300 gp.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He dresses like a well dressed Performer does, and his gloved hand is found clutching a flail. He has a long blonde beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He then took over the family business and is one of the better Performer for hire.

Motivation: Human compassion; and he is content

Flaws: Mundane, Racist. Bonds: Job, Religious, Mentor. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Tindall, Male Human Wizard 11
Medium (5'10") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3200 gp. Coral (160 gp). Alexandrite (1100 gp). Tiger eye turquoise (8 gp). Eye agate (8 gp). Brown-green garnet (160 gp). Deep blue spinel (1100 gp). Golden pearl (160 gp). Deep blue spinel (1100 gp). Red spinel (160 gp). Violet garnet (1100 gp).


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Dain was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has worked as a Crown-heir like his father before him.

Motivation: Expand his business.

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Dain Aranore, Male Dwarf Rogue 11
Medium (4'1") Dwarf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 49 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 16 (+3)9 (-1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Sherwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His hair is red, silky, and of moderate length. He has a dull look in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small desert village. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and he is content

Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Attractive, Family, Nature. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Justin Sherwood, Male Human Sorcerer 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 8 (-1)18 (+4)
Skills Insight +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Darkwood Shield.


Social Check DCs

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