Adrex Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His crest is short and brass. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: A powerful necromancer made him what he is. Cursed with vampirism at a very young age, Adrex has worked very hard to control his curse. During his travels, Adrex and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adrex discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adrex fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears many layers of old clothing at all times. His hair is short and red. His eyes are gray and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Thomas was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Tanner job and began his own company from there.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 51 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 500 pp. Bloodstone (30 gp). Zircon (30 gp). Hematite (7 gp). Pink pearl (140 gp). 1 Medium magic item.
Whurbin Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears violet trousers with blue and yellow striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a bow. His hair is greying and his face has many wrinkles. He has brown eyes.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: Whurbin was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Impulsive, Antagonistic. Bonds: Family, Adventurer. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 62 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 100 pp. Solid gold idol (400 gp). Silver chalice with lapis lazuli gems (70 gp). A roughly beaten golden orb (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Warryn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He has a moderate pudge and is not very fit. He has a auburn handlebar mustache and slicked back auburn hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Warryn's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To share knowledge with the world; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable, Fighting, Logical. Bonds: Attractive, Immigrant, Criminal record. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 7000 sp.
Trym England, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red armored body suit, with a simple blue line shooting up and back down. He is bald on top and has large silver tufts of hair around his ears. He has gleaming, smiling brown eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 7 years old his parents immigrated from the north. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
