Râsh Nash, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a long, green cloak. He has a hunchback. His blonde hair has been sun bleached extensively. His amber eyes peer out from beneath his Stetson green hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Râsh lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to end his boredom
Ideals: Disciplined, Artistic. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Hugh Graham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.
Motivation: Money/treasure.
Flaws: Cynical, Addict. Bonds: Rich, Immigrant, Attractive. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Druidic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Seebo Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears pastel cloth garments or leather armor. His red hair is thinning but still full. He wears large thick round spectacles.
Personality: Seebo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: He comes from a rich western family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and an old rival family wants him found
Ideals: Extrovert, Gifted. Bonds: Rich, Attractive, Family. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 13)
Armor Class 15
Hit Points 92 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
Possessions: 800 pp. Hematite (14 gp). Fire opal (1200 gp). Rich purple corundum (1200 gp). Malachite (14 gp). Violet garnet (800 gp). Amethyst (70 gp). Hematite (14 gp). Chrysoprase (20 gp). 1 Medium magic item.
Erky Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His chestnut hair is thinning but still full. His eyes are a pleasant violet.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military, Rich. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Violet garnet (400 gp).
Varis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. He has a long brown beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.
History: He is a Slaad in disguise. Varis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Flaws: Depressed, Impulsive. Bonds: Adventurer, Nature, Criminal record. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
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