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NPC Generator

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Advanced [show]


Ur-Lisak Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an entirely brown suit with violet socks and a vest with buckled shoes. His blonde hair has been sun bleached extensively. His eyes are hazel and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Roofer, who enjoyed hunting, Ur-Lisak was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: His relatives are trying to arrange a marriage; and further expansion of business

Flaws: Ugly. Bonds: Family, Enemies, Nature, Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Ur-Lisak Hailey, Male Half-Orc Bard 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Athletics +6, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Windy Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries a battered lance and tarnished trident as well. His gray fur is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is a Lamia in disguise. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants to get laid; and to reunite with his old friends

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Slave, Has a crush. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Windy Of Storm, Male Tabaxi Druid 10
Medium (6'6") Tabaxi, Lawful Good (CR 10)
Armor Class 15
Hit Points 54 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 13 (+1)8 (-1) 11 (+0)17 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pushkrimp Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a yellow cloak and cross-gartered green stockings, marred by chocolates. He has no hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Pushkrimp embodies much of what other species detest in the Half-Orcs. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Pushkrimp was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Pushkrimp Richie, Male Half-Orc Monk 5
Medium (5'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. Alexandrite (600 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His black hair is heavily combed to the left. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Poor, Adventurer. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Gomory Koehlanna, Male Half-Elf Fighter 15
Medium (5'6") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 109 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +6, Nature +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4

Possessions: 8000 gp. Amber (40 gp). Alexandrite (1200 gp). Bloodstone (70 gp). Golden yellow topaz (1200 gp). Pink pearl (40 gp). Blue quartz (11 gp). Sard (70 gp). Obsidian (11 gp). Banded agate (11 gp). Lapis lazuli (11 gp). Hematite (11 gp). Jade (40 gp). Sard (70 gp). Jade (40 gp). Hematite (11 gp). Jade (40 gp). Sard (70 gp). Citrine (70 gp). 1 Medium magic item.


Social Check DCs


Oskar Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his black hair in a flapper bob. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Slave. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Oskar Foamtankard, Male Dwarf Monk 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp.


Social Check DCs

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