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Advanced [show]


Eberk Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems, and he perpetually has his sword ready. He wears a deerstalker hat to hide his balding. His thin eyebrows rest above his beady blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Debt. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Eberk Frostbeard, Male Dwarf Aristocrat 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 9
Hit Points 81 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 15 (+2)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Tim Stapleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears very tight pants and wife beaters, though occasionally he sports a white coat, marred by chocolates. He wears his black hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Guard business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tim took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Flaws: Ugly, Addict. Bonds: Job, Nature, Criminal record. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Stapleton, Male Human Fighter 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Fonkin Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his longsword always slung over his shoulder. He wears a wide-brimmed hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Farmer, Fonkin learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 2 years later his spouse died after the birth of his son. Heartbroken, Fonkin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To be a Fortune-teller again; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, In love. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Fonkin Lingenhall, Male Gnome Cleric 9
Small (3'2") Gnome, Lawful Evil (CR 9)
Armor Class 14
Hit Points 56 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)19 (+4) 18 (+4)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Auran, Dwarven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 1800 gp. Fiery yellow corundum (1600 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Dayereth Othronus, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and meet up once more with his childhood friend

Ideals: Entrepeneur. Bonds: Adventurer, Rich, Religious, Enemies. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Dayereth Othronus, Male Elf Druid 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Dustin Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His chestnut hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Family. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Dustin Loccisano, Male Half-Elf Monk 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: Sardonyx (70 gp).


Social Check DCs

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