Kassoon
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Advanced [show]


Sapply Beren, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, constantly wearing a blue suit, green shirt, and blue tie. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes are amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Sapply lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Artistic. Flaws: Insane. Bonds: Guardian, Family, Enemies. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Sapply Beren, Male Gnome Monk 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Infernal, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Azgrom Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Adventurer does. He has a golden handlebar mustache and slicked back golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful necromancer made him what he is. A gifted student he started as a Animal Trainer, but he got bored and became a Adventurer. He has drifted from career to career and currently works as a Adventurer.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Impulsive, Disease. Bonds: Job, Attractive, Mentor. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Azgrom Hackney, Male Half-Orc Barbarian 6
Medium (6'2") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Orc, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Akmen Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His dark red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Akmen took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 8 years.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Job, Military. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Akmen Pleasure, Male Tiefling Cleric 8
Medium (6'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 9 (-1)19 (+4)
Skills Acrobatics +4, Persuasion +7
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Jade (120 gp). Black pearl (1200 gp). Blue sapphire (1200 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tattered old clothes. His hair is black and curly. His eyes are green and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Scribe business at a young age. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Scribe

Voice: Speaks with back of mouth

Attributes [hide]

Tod Goodearth, Male Halfling Ranger 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Calcitro Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black leather gloves, a black jacket, and tight pants. With bright blonde hair and a scraggly beard. His brown eyes peer out from beneath his deerstalker black hat.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Calcitro was born the youngest of three triplets. His childhood dream was to be a Healer, but he was a colossal failure. He now owns his own business.

Motivation: A deep hatred of gnolls; and doesn't want to be a architect and was forced into it by his family

Ideals: Philantrophist. Bonds: Religious, Family, Job, Enemies. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Calcitro Greenbottle, Male Halfling Bard 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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