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Advanced [show]


Zook Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a simple pastel robe with black stripes complete with hood. He has a hunchback. His blonde hair is cut jaggedly and amateurishly. His eyes are gray and catlike.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Terse. Bonds: Religious, Military, Immigrant. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Zook Leffery, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Mordai Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 16th year, his parents were killed by a goblins raid, leaving Mordai alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly. Bonds: Military, Religious, Enemies. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mordai Quest, Male Tiefling Druid 1
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 15 (+2)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp. Azurite (13 gp).


Social Check DCs


Gilthur Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears black leather gloves, a black jacket, and tight pants, and his gloved hand is found clutching a scythe. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them

History: The child of western immigrants he idolized his mother. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Gilthur Stoutale, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 pp.


Social Check DCs


Eiravel Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean red cloak covering his clean studded leather, he is not a threatening figure. His deerstalker hat is riddled with cuts and holes. His eyes are gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Disciplined, Optimist. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Eiravel Mellerelel, Male Elf Aristocrat 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, History +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Lone Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'6". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a greataxe. His fur, while still mostly black, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Lone lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. After a long history of fighting, Lone and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and he would like to get married and retire

Flaws: Antagonistic. Bonds: Family, Job, Has a crush. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Lone Running, Male Tabaxi Aristocrat 1
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 18 (+4)18 (+4)
Skills Acrobatics +3, History +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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