Halimath Aloro, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'10" and dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His eyes are likewise violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Seeks redemption; and to reunite with his absent mother
Ideals: Opinionated, Justice. Bonds: Criminal record, Poor, Family. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
Cory Thackeray, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy grey suit. His red hair is braided into rings. His eyes are green and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants a kiss.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
Immeral Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a green and grey handkerchief worn on his left side. His white hair is heavily combed to the left. He has green eyes and a green hat with a grey feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: He got into the Animal Trainer business at a young age. His father was a soldier and died while he was still young. Immeral was left his father's suit of armor and trained in its use and care. He struck the Animal Trainer job and began his own company from there.
Motivation: He is unsatisfied with his job; and to end his boredom
Ideals: Joker. Flaws: Selfish, Mundane. Bonds: Attractive, Job, Military. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 24 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +7
Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item.
Arannis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. He is portly but not overly obese. His broad hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across
History: Arannis lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Arannis was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army; and to unite with his brother
Flaws: Ugly, Hedonist. Bonds: Criminal record, Family, Military. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 51 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1800 gp.
Ombul Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Spy. He is bristling with hidden weapons, mostly hammers and whips. He has done his best to style his blonde hair to look like a famous performer. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a wizard, Ombul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker. Bonds: Job, Criminal record, Enemies, Mentor. Occupation: Spy
Voice: French accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 58 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp. Moonstone (60 gp). Brown-green garnet (100 gp). Onyx (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!