Trail Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to cover his moderate length red fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he seems to be bored by most things
Ideals: Impeccable, Philantrophist, Gifted. Flaws: Ugly, Mundane. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp.
Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet shirt with thin blue vertical stripes and pastel pants. He keeps his chestnut hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
Dimble Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears a tight fitting black shirt and pants. His clothes are grease stained in places. His black hair is braided into rings. His ears are large.
Personality: Overbrimming with self-confidence, Dimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: Sardonyx (40 gp). Fiery yellow corundum (1600 gp). Silver pearl (100 gp). Black opal (1600 gp). Tiger eye turquoise (6 gp). Emerald (1600 gp). Deep blue spinel (500 gp).
Cressel Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is drawn into a tight pony tail with a clover scrunchie. His silver unseeing eyes seem to look past you.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Cressel was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. A freak accident while working with his Mayor father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Flaws: Disease, Ugly. Bonds: Poor, Family, Adventurer. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 5000 cp.
Dondon Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His hair is chestnut and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: Dondon was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A gifted student he started as a Blacksmith, but he got bored and became a Assassin. He has achieved small success as a Assassin.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 97 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 330 pp. Black star sapphire (600 gp). Violet garnet (500 gp). Chalcedony (20 gp). Moss agate (13 gp). Onyx (20 gp). Banded agate (13 gp). Emerald (600 gp). Golden pearl (80 gp).
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