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NPC Generator

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Advanced [show]


Balam Creed, Male Tiefling [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears a pastel vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is drawn into a tight pony tail with a cross scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Has a crush. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Balam Creed, Male Tiefling Sorcerer 7
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 600 gp.


Social Check DCs


Vondal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is singed and shortened. His gray eyes peer out from beneath his feathered blue hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Sold as a small child to a wizard, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: A deep hatred of giants; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Vondal Goldfinder, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 pp. Amber (100 gp). Jet (100 gp). Tourmaline (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Morley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy yellow suit. He has moderate length golden hair. His gray unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west to a Barkeep, Anselm learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Barkeep soon after.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Morley, Male Human Bard 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 120 gp. Red spinel (100 gp).


Social Check DCs


Umpen Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light brown in addition to tight pants. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Umpen was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He desires power and/or immortality; and sabotage a competitor

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Umpen Fabblestabble, Male Gnome Paladin 7
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 60 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 16 (+3)18 (+4)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. Sard (30 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs


Emerald On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He is muscular with a powerful set of arms. He keeps his brown fur in a pixie cut. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Opinionated, Extrovert, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Emerald On the Mountaintop, Male Tabaxi Adept 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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