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Advanced [show]


Rimple Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear black tank tops with tan pants. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast island. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He has worked as a Tailor like his mother before him.

Motivation: Expand his business; and to reunite with his absent mother

Flaws: Insane. Bonds: Family, Nature, Job. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Rimple Silverthread, Male Gnome Expert 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Peridot (70 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Morkral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is lengthy and is close to two feet long. His eyes are hazel.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. His necromantic abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Gifted, Impeccable, Fighting. Bonds: Immigrant. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Morkral Fallack, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 19 (+4)17 (+3) 9 (-1)10 (+0)
Skills Acrobatics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Spear Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He wears his orange fur down. He is baby faced.

Personality: Aggressive, abrasive, and angry, Spear embodies much of what other species detest in the Tabaxis. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Spear took refuge in the ruined castle and found the beat up rapier and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: In love, Nature, Adventurer, Criminal record. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Spear Mist, Male Tabaxi Aristocrat 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills History +5, Medicine +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 14000 sp. Blue sapphire (1100 gp). Iolite (60 gp). Violet garnet (1300 gp).


Social Check DCs


Serpent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large yellow jacket. His brown fur is still thick. His green eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 7 years old his parents immigrated from the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Serpent Paws, Male Tabaxi Barbarian 5
Medium (6'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. 1 Alchemist’s fire. 4 Holy water. 4 Tanglefoot bags. 4 Holy water.


Social Check DCs


Ildrex Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His green crest is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Barber, Ildrex learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Ildrex Qyxpahrgh, Male Dragonborn Monk 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. Golden yellow topaz (1000 gp). Deep green spinel (90 gp). Smoky quartz (30 gp). Eye agate (14 gp). Tiger eye turquoise (14 gp). Jet (90 gp). Freshwater pearl (14 gp). Rock crystal (30 gp).


Social Check DCs

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