Heward Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His long silver hair reaches down to his waist. He has a tattooed face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and a deep hatred of gnolls
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Attractive, Enemies, Nature. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
Possessions: 2100 gp. Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Abram, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time, and sports empty pouches on his belt. His head has been shaved. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Balimaar was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Seeks redemption; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Servant
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp. 1 Simple lock.
Ratak Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his yellow robe. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long chestnut beard with little hanging trinkets. His amber eyes peer out from beneath his small white hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ratak hails from a village terrorized by drow. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by drow. Ratak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Enemies. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 800 gp.
Theren Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple white robe with yellow stripes complete with hood. He has a small bristly mustache and wavy blonde hair. His eyes are green.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast island. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: Half-Elven compassion.
Ideals: Athletic, Gifted. Flaws: Racist, Insomniac. Bonds: Nature. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 40000 cp. Jasper (70 gp). Blue quartz (6 gp). Bloodstone (70 gp). Alexandrite (600 gp).
Rathkran Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver crest is heavily combed to the right. His eyes, though not visible through his cowl, are gold.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the west. He worked as a nervous Painter and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to work out more often; and expand his business
Ideals: Optimist, Athletic. Bonds: Attractive, Poor, Job. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!