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NPC Generator

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Advanced [show]


Skog Hailey, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Skog was born in the north. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Persistence. Bonds: Adventurer, Rich, Job. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Skog Hailey, Male Half-Orc Monk 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Trail Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Barkeep does, and is pretty ugly. He keeps his long beige fur kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Barkeep business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Religious. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Trail Peak, Male Tabaxi Rogue 10
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Athletics +7, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +6

Possessions: 2400 gp. Aquamarine (600 gp). Lapis lazuli (8 gp). Alexandrite (600 gp). Violet garnet (600 gp). Sardonyx (80 gp). Amber (160 gp). Chrysoberyl (160 gp). Chrysoberyl (160 gp). 1 Minor magic item.


Social Check DCs


Sammal Calm, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His hair is black and curly. His eyes are red.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south his family was never financially stable. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Detective; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Joker. Bonds: Poor, Slave. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Sammal Calm, Male Tiefling Paladin 5
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. He has a dull look in his amber eyes.

Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Family, Mentor. Occupation: Banker

Voice: Whispers

Attributes [hide]

Tim Winterbourne, Male Human Commoner 7
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 40000 cp.


Social Check DCs


Fonkin Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Fonkin was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Fonkin and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fonkin Rofferton, Male Gnome Druid 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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