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NPC Generator

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Advanced [show]


Cairn Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'8". He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a club. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Cairn was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Family, Adventurer, Has a crush. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Cairn Sorrow, Male Tiefling Ranger 17
Medium (5'8") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 75 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 17 (+3)18 (+4)
Skills Medicine +9, Stealth +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702221

Possessions: 1300 pp. Jeweled electrum ring (4000 gp). Jeweled anklet (1000 gp). A roughly beaten golden orb (120 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (120 gp). Cloth of gold vestments (120 gp). Old masterpiece painting (2000 gp). Gold dragon comb with red garnet eye (1000 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Seven Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright blue suits and hats. He has styled his orange fur well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: He was born in the west. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Criminal record. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Seven Wind, Male Tabaxi Warlock 10
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 240 pp. 1 Minor magic item.


Social Check DCs


Nordak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Professionalism. Flaws: Insomniac. Bonds: Nature, Criminal record. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Nordak Daerdahk, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Gnoll, Terran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Travok Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Actor. His black hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 3 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Actor soon after.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Job, Immigrant. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Travok Battlehammer, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Felgrat Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise blue.

Personality: This man loves dancing and to teach people dancing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Felgrat Budd, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)6 (-2) 14 (+2)14 (+2)
Skills Nature +1, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5

Possessions: 30000 cp.


Social Check DCs

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