Direcris Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long scarlet crest is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. Direcris is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Jeweler and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero; and to reunite with his absent father
Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Family, Job. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Chrysoprase (20 gp). Alexandrite (300 gp). Bloodstone (20 gp). Violet garnet (300 gp).
Wymar Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, and sports empty pouches on his belt. His hair, while still mostly blonde, has prominent grey streaks. He has brown eyes and a brown hat with a red feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
Torinn Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, red, dusty cloak. His crest is gold and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Attractive, Criminal record, Nature. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 400 gp. A roughly beaten golden orb (160 gp). Old masterpiece painting (600 gp).
Nicor Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan coat over a green low-cut shirt, and a feathered hat upon his head. His blue hair is thinning but still full. He wears a mask on his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Flaws: Depressed, Lazy. Bonds: Nature, Job, Has a crush. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 27000 cp.
Darrow Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Unemployed uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Darrow lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has worked as a Unemployed like his father before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new unemployed responsibilities is difficult
Flaws: Insane. Bonds: Job, Attractive, Family. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 35 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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