Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He wears a Stetson hat to cover his moderate length brown fur. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Harvest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harvest's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Harvest and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Shy, Impulsive, Disease, Antagonistic. Bonds: Attractive. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Masterwork Thieves’ tools.
Orsik Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Mercenary uniform. His hair is greying and his face has many wrinkles. His eyes are hazel and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has worked as a Mercenary like his father before him.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Poor. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1600 gp. Coral (160 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in a clean green cloak covering his clean studded leather. He has no hair. His green eyes are slightly larger than normal.
Personality: Zaffrab hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He has never given up on his poetry dream.
Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Mentor, Slave. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 81 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
Possessions: 5000 gp. Jade (40 gp). Alexandrite (700 gp). Black pearl (700 gp). Violet garnet (700 gp). Clear bright green emerald (8000 gp). Jet (40 gp). Star rose quartz (30 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His cinnamon fur is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Emerald took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Assassin like his father before him.
Motivation: He wants revenge against gnolls; and many gnolls want him driven away
Ideals: Gifted. Bonds: Attractive, Poor, Job, Enemies. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Auran, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Freshwater pearl (8 gp).
Iados Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. He keeps his long red hair kept up in a rat tail. His eyes are a pleasant white.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He's attracted to the PC.
Ideals: Opinionated. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. Alexandrite (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!