Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He has a moderate pudge and is not very fit. His blonde hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. Fargrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.
Motivation: To share knowledge with the world; and expand his business
Ideals: Philantrophist, Logical. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Chad Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue costume with the symbols of his god on his torso. He has a long golden beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and regain custody of his son
Ideals: Optimist, Artistic. Bonds: Poor, Attractive, Immigrant. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 3000 cp. Azurite (10 gp).
Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His red hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.
Motivation: To pay off his debts; and he is greedy
Ideals: Opinionated, Pacifist. Bonds: Rich, Mentor, Debt. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 139 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
Possessions: 9000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Solid gold idol (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Finely wrought small gold bracelet (60 gp). Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled electrum ring (4000 gp). Silver chalice with lapis lazuli gems (180 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Silver comb with moonstones (600 gp). Solid gold idol (700 gp). Large well-done wool tapestry (100 gp). Solid gold idol (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A silver and pearl hairclip (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Patrick Moreno, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is cut short. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He has decided he is irredeemable.
Ideals: Joker, Optimist. Bonds: Poor, Immigrant. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 200 sp.
Kelter Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a colorful flower in his brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Kelter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of orcs once and for all.
History: He got into the Servant business at a young age. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Extrovert, Athletic. Bonds: Attractive, Enemies, Job. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 14)
Armor Class 15
Hit Points 48 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Halfling, Elven
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 200 pp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
