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Advanced [show]


Einkil Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt with thin pastel vertical stripes and tan pants. He has dyed his greying black hair a little too much giving a sharp black color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Philantrophist, Opinionated. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Einkil Ironfist, Male Dwarf Adept 8
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1100 gp.


Social Check DCs


Watson Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His hair is black and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Watson grew up listening to his father's many stories. He found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Opinionated. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Watson Smoothhands, Male Halfling Cleric 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 16
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 500 gp.


Social Check DCs


Eberk Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. With a patchy chestnut beard and wild chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Eberk and his spouse have recently divorced.

Motivation: He is content; and he's repulsed by the pc

Flaws: Mundane, Impulsive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Eberk Bofdann, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Elegant Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black fur is long and unkept. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elegant took refuge in the old dungeon and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Elegant Hummingbird, Male Tabaxi Warlock 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp. Red garnet (60 gp). White pearl (60 gp). Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Heward Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. He has done his best to style his white hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Seamstress, and he later adopted a second daughter.

Motivation: A deep hatred of orcs; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Heward Harris, Male Half-Elf Commoner 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs

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