Whurbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light white in addition to tight pants. His moppish red hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Attractive, Religious, In love, Criminal record, Military. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 101 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan, Auran
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +7
Possessions: 4000 gp. Red garnet (90 gp). Aquamarine (600 gp). Deep green spinel (90 gp). Chrysoprase (60 gp). Red garnet (90 gp). Tiger eye turquoise (14 gp). Rhodochrosite (14 gp). 1 Minor magic item.
Qualen Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. He has a moderate pudge and is not very fit. He has moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.
Motivation: Gnomish compassion; and expand his business
Ideals: Joker. Flaws: Racist. Bonds: Job, Rich, Immigrant. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 23000 cp.
Seven Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His white fur is heavily combed to the left. This hazel eyed easterner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Ugly, Selfish, Disease. Bonds: Adventurer. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 5000 sp. Malachite (16 gp). Chalcedony (20 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He wears a deerstalker hat to cover his moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Ombul hails from a village terrorized by orcs. He worked as a nervous Farmer and found it very stressful. He left for the south, certain he would find work there.
Motivation: Sabotage a competitor.
Flaws: Ugly, Forgetful. Bonds: Job, Enemies, Immigrant. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Celestial, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp.
Silent Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a tight fitting brown shirt and pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His fur is gray and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Military, Religious. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 28 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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