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NPC Generator

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Advanced [show]


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His black hair is slicked back into a classic pompadour. His brown eyes are passionate and lively.

Personality: Elaim wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Elaim was born with his mother's beautiful face. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his dancing dream.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Philantrophist, Artistic. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Elaim Dankil, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 20 (+5)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 3 Acid flasks.


Social Check DCs


Qualen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing a long, black cloak. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a blonde handlebar mustache and slicked back blonde hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: Qualen hails from a village terrorized by orcs. He moved out south to avoid the crime he committed. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Rich, Adventurer, Enemies, Criminal record. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Qualen Folkor, Male Gnome Barbarian 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cloud Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries pickaxes. He has no fur. He has copper eyes and a green hat with a brown feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 5 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Philantrophist, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Cloud Plume, Male Tabaxi Paladin 5
Medium (6'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Kildrak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, blue, dusty cloak. His black hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Tailor, who enjoyed hunting, Kildrak was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kildrak took refuge in the large cave and found the beat up mace and armor he uses now. He struck the Engraver job and began his own company from there.

Motivation: Further expansion of business; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Kildrak Morigak, Male Dwarf Adept 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 90 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Deception +6, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp. White opal (900 gp). Onyx (80 gp). Rock crystal (80 gp). Rock crystal (80 gp). Sard (80 gp). Aquamarine (300 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and to reunite with his absent mother

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Family, Enemies. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Hunter Tewksbury, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 10 (+0)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 pp. Freshwater pearl (16 gp). Red spinel (130 gp). Bloodstone (40 gp).


Social Check DCs

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