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NPC Generator

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Advanced [show]


Dworic Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He prefers to wear brown clothing when he does not wear armor. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Dworic isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. His childhood dream was to be a Merchant, but he was a colossal failure. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Expand his business; and retire the richest man in the north

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Dworic Torunn, Male Dwarf Bard 11
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 37 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a logical person and will generally grow upset if things defy logic and science.

History: Merihim was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Merihim Remorse, Male Tiefling Rogue 8
Medium (6'6") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is red, silky, and of moderate length. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Barrister, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Pacifist. Flaws: Addict. Bonds: Poor, Attractive, Immigrant. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Dagger In the Wind, Male Tabaxi Adept 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Tricking On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He has styled his red fur well, parting it to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tricking is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Justice. Bonds: Rich, Immigrant, Religious. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Tricking On the Mountaintop, Male Tabaxi Wizard 3
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 3 Alchemist’s fire. 3 Smokesticks. 4 Holy water.


Social Check DCs


Kaladan Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries axes. He wears his red crest down. He has a dull look in his red eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Joker. Bonds: Adventurer, Attractive, Mentor. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Kaladan Yarjerit, Male Dragonborn Ranger 7
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 16 (+3)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Violet garnet (1200 gp). Aquamarine (1200 gp). Black opal (600 gp).


Social Check DCs

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