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Kerkad Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. He is physically well-built. His wide-brimmed hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Kerkad Argenthrixus, Male Dragonborn Ranger 6
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)17 (+3) 11 (+0)17 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy golden hair. His amber eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Zaffrab Miggledy, Male Gnome Paladin 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 21 (+5)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item.


Social Check DCs


Beloril Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Beloril embodies much of what other species detest in the Dwarves. He is lazy, self-centered, vain, and jealous.

History: He is a Slaad in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Selfish. Bonds: Job, Adventurer, Family. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Beloril Daerdahk, Male Dwarf Adept 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 12 (+1)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Draconic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 3000 gp. Malachite (12 gp). Alexandrite (1400 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Marleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He wears his auburn hair up. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Drogo Marleigh, Male Human Fighter 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Rich, Religious, Job. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Krimmon Deephollow, Male Halfling Warrior 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 90 gp.


Social Check DCs

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