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Advanced [show]


Gimurt Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He is terrified, and will act out of fear.

Flaws: Selfish, Fearful. Bonds: Immigrant, Religious, Job. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Gimurt Dankil, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1000 sp. Azurite (14 gp). Violet garnet (500 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses in tan turtlenecks beneath a pastel coat with blue slacks. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Lone grew up listening to his mother's many stories. Through the years after Lone was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lone's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Lone In the Wind, Male Tabaxi Adept 3
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs


Wymar Tenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: He was born several months after his mother was called into army service. A gifted student he started as a Barber, but he got bored and became a Actor. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush.

Flaws: Shy. Bonds: Attractive, Has a crush, Military, Job. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Wymar Tenley, Male Human Warlock 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Arcana +3, Athletics +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 50 pp. Amethyst (40 gp). Violet garnet (1600 gp). Fiery yellow corundum (1500 gp). Moss agate (8 gp). Zircon (80 gp). Onyx (80 gp).


Social Check DCs


Hugh Adley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Hugh was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to reunite with his absent father

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Debt, Enemies. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Hugh Adley, Male Human Cleric 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, History +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and wears a simple grey robe with blue stripes complete with hood. His hair is short and black. He has several tiny aquamarine earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a desert tribe. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Nature, Adventurer. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Dalgal Dankil, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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