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NPC Generator

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Advanced [show]


Veit Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is dressed in a clean grey cloak covering his clean studded leather. He has a hunchback. His blonde hair is braided into rings. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Veit was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his son.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Veit Torevir, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ishgha Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His skin is also unnaturally pale. His hair is short and auburn. His amber unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Marshal business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Marshal.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Ishgha Hackney, Male Half-Orc Adept 9
Medium (6'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down, and carries morningstars. He has wavy dark red hair. His eyes are black and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Bonds: Nature, Immigrant, Enemies. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Merihim Mystery, Male Tiefling Barbarian 15
Medium (6'9") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 99 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 19 (+4)18 (+4)
Skills Investigation +9, Medicine +9
Senses Passive Perception 14
Languages Common, Undercommon, Aquan, Orc, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 2000 gp. A roughly beaten golden orb (170 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Medium magic item.


Social Check DCs


Foxilon Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His long brown hair reaches down to his waist. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has been saving his money to try and buy his sister's freedom.

Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion

Flaws: Mundane, Shy, Depressed. Bonds: Job, Family. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Foxilon Littlefoot, Male Halfling Aristocrat 11
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 16
Hit Points 57 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)13 (+1) 9 (-1)19 (+4)
Skills Investigation +5, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5

Possessions: 500 gp. Obsidian (9 gp). Jet (60 gp). Lapis lazuli (9 gp).


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear violet clothing when he does not wear armor. His orange fur is kept up in a ponytail inside a broad hat. His hazel unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Drifting took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and doesn't want to be a spy and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Family. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Bard 13
Medium (5'11") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 49 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (2300 gp). A delicate brass dragon egg (70 gp). Black velvet mask with numerous citrines (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Medium magic item.


Social Check DCs

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