Bathin Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His black hair is matted, messy, and big. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has never given up on his painting dream.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Logical, Artistic. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 40 gp. Alexandrite (200 gp). Citrine (80 gp). Golden pearl (80 gp). 1 Masterwork Common Ranged Weapon.
Kildrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He is physically well-built. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Kildrak was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the east; and further expansion of business
Ideals: Entrepeneur. Flaws: Selfish, Insomniac. Bonds: Military, Job. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 4000 cp.
Jabbie Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" southern man, he wears a tight fitting brown shirt and pants. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Seamstress, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tourmaline (90 gp). 1 Minor magic item.
Cloud Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red fur. He prefers to wear green clothing when he does not wear armor. He has a hunchback. He has done his best to style his red fur to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Cloud lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Criminal record, Adventurer. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 117 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Zircon (80 gp). Golden yellow topaz (1200 gp). Black pearl (1200 gp). Amber (130 gp). Tourmaline (130 gp). Rhodochrosite (5 gp). Aquamarine (1200 gp). Rhodochrosite (5 gp). Banded agate (5 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Rock crystal (80 gp). Chrysoberyl (130 gp). Obsidian (5 gp). Moonstone (80 gp). 1 Medium magic item. 1 Medium magic item.
Hobart Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Dyer. He has wavy brown hair. His eyes are blue and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he is greedy
Flaws: Ugly, Addict, Shy. Bonds: Rich, Debt, Guardian. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
