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NPC Generator

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Advanced [show]


Great Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his orange fur in a pixie cut. His hazel eyes peer out from beneath his top brown hat.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Great took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his sister; and wants his loneliness to end

Flaws: Addict. Bonds: Poor, Nature, Has a crush, Family. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Great Prim Posies, Male Tabaxi Rogue 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black cloak and cross-gartered brown stockings. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Military, Slave. Occupation: Dyer

Voice: American accent

Attributes [hide]

Gomory Wentworth, Male Human Druid 7
Medium (6'0") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills Athletics +5, History +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: Mindartis hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Roofer job and began his own company from there.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Justice, Professionalism. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Mindartis Meliamne, Male Elf Sorcerer 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Frouse Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Frouse took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure.

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Rich, Nature. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Frouse Munggen, Male Gnome Rogue 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 15
Hit Points 112 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 18 (+4)9 (-1) 11 (+0)17 (+3)
Skills Insight +5, Stealth +9
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 3000 gp. Moss agate (6 gp). Aquamarine (800 gp). Black pearl (800 gp). Zircon (40 gp). Hematite (6 gp). Red-brown spinel (110 gp). Carnelian (40 gp). Violet garnet (800 gp). Amethyst (110 gp). Azurite (6 gp). Violet garnet (800 gp). Bloodstone (40 gp). Alexandrite (800 gp). Silver pearl (110 gp). 1 Medium magic item.


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Passionate, Artistic. Flaws: Ugly, Addict, Disease. Bonds: Poor. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Gerbo Albaratie, Male Gnome Commoner 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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