Gimurt Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.
Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Cartwright, but he got bored and became a Banker. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Mentor, Job. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Balam Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His blue hair, when down, is lengthy. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Antagonistic, Insomniac, Mundane, Insane. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Gerard Clare, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His long brown hair reaches down to his waist. He has a tattooed face.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gerard was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Job, Military. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of magic on his torso, and sports empty pouches on his belt. He wears his blonde hair up. He has green eyes and a brown hat with a green feather.
Personality: Himo is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a brothel owner, Himo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He is untrained/undisciplined, which makes him dangerous.
Motivation: To clean up the streets; and he is not mentally stable, and does not behave rationally
Flaws: Depressed, Insane. Bonds: In love, Mentor, Guardian. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 12)
Armor Class 10
Hit Points 58 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Gnome, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 100 pp. Large well-done wool tapestry (100 gp). A roughly beaten golden orb (130 gp). Solid gold idol (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears professional attire. His moppish auburn hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: The child of northern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Persistence. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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