Bolg Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny ruby earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Optimist, Artistic. Bonds: Rich, Adventurer, Guardian. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 99 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Deep blue spinel (1600 gp). Hematite (10 gp). Zircon (20 gp).
Eberk Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is thinning but still full. He has a dull look in his blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the south, but his parents moved at a very young age to the north. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Dyer job and began his own company from there.
Motivation: Sabotage a competitor.
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Immigrant, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp. Finely wrought small gold bracelet (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.
Patrick Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His white hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Secretive, PTSD. Bonds: Nature, Criminal record. Occupation: Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp. Freshwater pearl (15 gp).
Hunter Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His silver hair is long and unkept. His thin eyebrows rest above his beady violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.
History: Gifted from a young age, Hunter studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his music dream.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Fighting, Disciplined, Gifted, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 70 pp.
Ozyman Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Tailor uniform. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Tailor.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Job, Immigrant, Nature, Military. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 61 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 1 | 1 |
Possessions: 8000 gp. Jasper (50 gp). Lapis lazuli (12 gp). Red-brown spinel (70 gp). Sard (50 gp). Deep blue spinel (300 gp). Eye agate (12 gp). Emerald (1100 gp). Hematite (12 gp). Black star sapphire (1100 gp). Red-brown spinel (70 gp). Freshwater pearl (12 gp). Alexandrite (300 gp). Tiger eye turquoise (12 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!