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Advanced [show]


Vrondiss Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a lot of dark rich colors, with gold accents. His long red crest is drawn into a two foot long braid. His gold eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Mercenary job and began his own company from there.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Opinionated. Bonds: Attractive, Nature, Job, Rich. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vrondiss Mohradyllion, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his left hand. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: Tod was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Map Maker.

Motivation: Wants to open a new tavern.

Flaws: Insane, Fearful. Bonds: Poor, In love, Job, Adventurer. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Tod Warmwater, Male Halfling Aristocrat 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)15 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Hematite (10 gp). Malachite (10 gp).


Social Check DCs


Delebean Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Delebean embodies much of what other species detest in the Gnomes. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Mentor, Nature, Rich. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Delebean Sympony, Male Gnome Adept 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Pallabar Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a faded coat and loose pants complete with small hat. His whole body is exceptionally muscular. His red hair is singed and shortened. He has brown eyes and a black hat with a brown feather.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Pallabar hails from a village terrorized by orcs. Pallabar was born on a far western mountains where he grew up under the tutelage of his father, an expert Carpenter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant, Enemies. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Pallabar Waggletop, Male Gnome Adept 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely grey suit with blue socks and a vest with buckled shoes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invites people to come help in his community garden.

History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Gunter took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic, Philantrophist, Gifted. Bonds: Poor, Mentor. Occupation: Barkeep

Voice: Switch between two voices

Attributes [hide]

Gunter Jacobs, Male Human Warlock 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs

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