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NPC Generator

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Advanced [show]


Left-Handed Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean blue cloak covering his clean studded leather. He keeps his white fur in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Layabout, Left-Handed learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Job. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Left-Handed Of Wine, Male Tabaxi Ranger 8
Medium (5'4") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +5, Stealth +7
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gûndza Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gûndza hails from a village terrorized by drow. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by drow. Gûndza was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Attractive, Enemies. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Gûndza Warwick, Male Half-Orc Monk 16
Medium (6'8") Half-Orc, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 108 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +8, Performance +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +7

Possessions: 1000 pp. Deep blue spinel (900 gp). Blue star sapphire (800 gp). Lapis lazuli (6 gp). Alexandrite (900 gp). Jasper (40 gp). Sard (40 gp). Bloodstone (40 gp). Violet garnet (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cimer Fate, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black costume with the symbols of luck on his torso. His dark red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Passionate. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Cimer Fate, Male Tiefling Aristocrat 7
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 34. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Alberich Aranore, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 320 gp. 1 Banded mail.


Social Check DCs


Gomory Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his grey robe and has his trident always slung over his shoulder. His red hair is slicked back into a classic pompadour. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Architect and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Persistence, Philantrophist, Impeccable. Bonds: Rich, Job. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Sherman, Male Half-Elf Adept 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)17 (+3) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Ignan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1900 sp. 1 Masterwork Common Melee.


Social Check DCs

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