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NPC Generator

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Advanced [show]


Hork Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.

History: He is a Jackalwere in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and obtaining odd cultural half-orc artifacts is his passion

Flaws: Antagonistic, Lazy. Bonds: Adventurer, Mentor, Has a crush. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hork Perry, Male Half-Orc Barbarian 8
Medium (5'9") Half-Orc, Lawful Evil (CR 8)
Armor Class 12
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 17 (+3)8 (-1)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Mreksh Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting green shirt and pants and is in decent physical shape. His brass crest is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: Born to a Sculptor, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and wishes to resurrect an old love

Ideals: Opinionated, Gifted, Entrepeneur. Flaws: Shy. Bonds: Poor. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Mreksh Hashphronyxadyn, Male Dragonborn Fighter 6
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Nadarr Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his spear. He is physically well-built. His long black crest is drawn into a two foot long braid. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 10 years later his spouse died after the birth of his son. Heartbroken, Nadarr never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Further expansion of business; and wishes to resurrect an old love

Flaws: Ugly, Shy. Bonds: In love, Poor. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Nadarr Shestendeliath, Male Dragonborn Ranger 16
Medium (6'1") Dragonborn, Chaotic Good (CR 16)
Armor Class 13
Hit Points 92 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)16 (+3) 19 (+4)12 (+1)
Skills Medicine +9, Performance +6
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702211

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold and ruby ring (9000 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears just a green suit. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a plains tribe. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Antagonistic, Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Orsik Goblinbane, Male Dwarf Rogue 10
Medium (4'5") Dwarf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 36 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 50 pp. Aquamarine (600 gp). Black star sapphire (1100 gp). Jet (130 gp). Golden yellow topaz (600 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a deerstalker hat to cover his moderate length golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Mindartis Tiltathana, Male Elf Warrior 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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