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NPC Generator

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Advanced [show]


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His brown hair, when down, is lengthy. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Alberich was born in the south. At a young age he loved to build and create. In his 16th year, his parents were killed by a dire rats raid, leaving Alberich alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Persistence. Flaws: Disease, Terse. Bonds: Attractive, Enemies. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Alberich Holderhek, Male Dwarf Paladin 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 110 pp.


Social Check DCs


Rolf Byron, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His blonde hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Roofer. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Rich. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Rolf Byron, Male Human Paladin 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp. 1 Healer’s kit.


Social Check DCs


Amûg Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: He was born in the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and many brigands want him driven away

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Criminal record, Enemies. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Amûg Lindsey, Male Half-Orc Monk 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Az-Rans Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His hazel eyes peer out from beneath his Stetson green hat.

Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Az-Rans took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic, Pacifist. Bonds: Job, Nature. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Az-Rans Hastings, Male Half-Orc Expert 7
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alvyn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his left side. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Mundane, Lazy, Secretive. Bonds: Criminal record, Rich. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Alvyn Loofollue, Male Gnome Cleric 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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