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NPC Generator

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Advanced [show]


Amnon Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His blue hair is lengthy and is close to two feet long. His eyes are white and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Amnon Fascination, Male Tiefling Rogue 8
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)17 (+3) 17 (+3)13 (+1)
Skills Arcana +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Auran, Goblin, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his green robe and has his dagger always slung over his shoulder, and a wedding ring on his left hand. His auburn hair, when down, is lengthy. His amber eyes peer out from beneath his broad green hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast plains. When Orryn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Fearful. Bonds: In love, Attractive, Nature, Military. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Orryn Cobblelob, Male Gnome Monk 13
Small (3'3") Gnome, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 104 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 19 (+4)13 (+1) 19 (+4)12 (+1)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5

Possessions: 300 pp. Cloth of gold vestments (110 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (2000 gp). Cloth of gold vestments (110 gp). Finely wrought small gold bracelet (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He has shaved his head bald. He has several tiny ruby earrings on each ear.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and halfling compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Adventurer, Military. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Hobart Strongbones, Male Halfling Rogue 8
Small (3'3") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Investigation +4, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Amber (100 gp). Jade (100 gp). Fiery yellow corundum (1200 gp). Star ruby (1200 gp).


Social Check DCs


Ribbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a greataxe. His red hair is lengthy. He has a dull look in his gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ribbles was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Expand his business; and many gnolls want him driven away

Flaws: Shy, Fearful. Bonds: Family, Job, Enemies. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ribbles Wildwander, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 20 (+5)15 (+2) 18 (+4)11 (+0)
Skills Insight +6, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Erevan Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. His hair, while still mostly silver, has prominent grey streaks. His fierce brown eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erevan took refuge in the large cave and found the beat up dagger and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: To pay off his debts; and wants his loneliness to end

Ideals: Joker. Bonds: Nature, Has a crush, Debt. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Erevan Jenkins, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 600 gp. Malachite (13 gp). Deep green spinel (100 gp). Violet garnet (1200 gp). Jasper (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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