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Advanced [show]


Sammal Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He is physically well-built. He keeps his long white hair kept up in a rat tail. His gold eyes lackadaisically let the world flow into them.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by drow. Sammal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is unsatisfied with his job; and tiefling compassion

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Enemies, Job. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Sammal Sadness, Male Tiefling Monk 5
Medium (5'4") Tiefling, Lawful Good (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 16 (+3)18 (+4)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Tourmaline (140 gp). Star rose quartz (50 gp). Zircon (50 gp). Violet garnet (1600 gp).


Social Check DCs


Diggory Harlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy brown suit. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Performer business at a young age. He helped his mother out around the business and became quite the natural. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: To be a Glassblower again; and to reunite with his old friends

Ideals: Philantrophist, Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Performer

Voice: Stutters

Attributes [hide]

Diggory Harlow, Male Human Cleric 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp.


Social Check DCs


Cory Wellington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports green clothing, slightly heavier than average wear. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Stylist, who enjoyed hunting, Cory was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent father

Ideals: Optimist. Flaws: Emotional. Bonds: Nature, Adventurer, Family. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Cory Wellington, Male Human Commoner 2
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 200 sp. Silver comb with moonstones (100 gp). A roughly beaten golden orb (170 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Anselm Snape, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered ceremonial dagger and tarnished bow as well. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Server

Voice: Relaxed voice

Attributes [hide]

Anselm Snape, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Zook Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown wide-brimmed hat and brown clothes. He is bald on top and has large blonde tufts of hair around his ears. His green unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. Zook was born on a far southern forest where he grew up under the tutelage of his father, an expert Mortician. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Disease, Depressed. Bonds: Nature, Immigrant. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Zook Quillsharpener, Male Gnome Monk 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 11 (+0)16 (+3)
Skills Nature +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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