Senteq Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Senteq grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered poetry. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erky Ningel, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a white suit. His moppish white hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a goblins raid, leaving Erky alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and revenge
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Enemies. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. Zircon (40 gp).
Dayereth Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing colorful clothing, dressed as a Jeweler, marred by teas. He has styled his brown hair well, parting it to the right. He has gleaming, smiling violet eyes.
Personality: He can speak with the recently deceased. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Dayereth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork manacles.
Hork Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a golden handlebar mustache and slicked back golden hair. He is baby faced.
Personality: Eccentric and domineering, Hork will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Hork was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Extrovert, Fighting. Bonds: Rich, Attractive. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1700 gp. Bloodstone (70 gp). Black opal (700 gp). Deep green spinel (90 gp). Silver pearl (90 gp).
Grom Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in blue turtlenecks beneath a yellow coat with blue slacks. His hair is white and curly. His fierce hazel eyes like to dwell on things.
Personality: Grom speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Grom was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Recently the stress of being a Apothecary has made it difficult for him to sleep.
Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Impulsive, Insomniac. Bonds: Job, Family. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
