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Advanced [show]


Pallabar Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy golden hair. His green eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a very good compulsive liar and kleptomaniac.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Gnomish people; and he'd like to take his coworkers down a peg

Flaws: Greedy, Racist. Bonds: Criminal record, Rich, Job. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Pallabar Umbodoben, Male Gnome Sorcerer 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)18 (+4) 16 (+3)18 (+4)
Skills Arcana +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Auran, Celestial, Druidic, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 19000 sp.


Social Check DCs


Arumawann Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Arumawann was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Poor, Criminal record, Adventurer, Family. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Arumawann Fiddlefen, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Sard (60 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Azgrom Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His red hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful necromancer made him what he is. He was taken from his home at a very young age. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Flaws: Shy. Bonds: Attractive, Job, Mentor, Slave. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Azgrom Addington, Male Half-Orc Cleric 6
Medium (6'4") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair, while still mostly blonde, has prominent grey streaks. His thin eyebrows rest above his beady brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Secretive. Bonds: In love. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Frederick Amastacia, Male Half-Elf Cleric 10
Medium (5'0") Half-Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 10 (+0)17 (+3)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Sylvan, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 130 pp. Large well-done wool tapestry (300 gp). Cloth of gold vestments (120 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Thar Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is bristling with hidden weapons, mostly morningstars and pickaxes. He has a long silver beard with little hanging trinkets. His amber eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Thar Carlyle, Male Half-Orc Wizard 3
Medium (6'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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