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Advanced [show]


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His eyes are blue and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of brigands once and for all.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a brigands raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Bertram Sydney, Male Human Rogue 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Marbas Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, brown cloak. His purple hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Marbas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people

Ideals: Gifted. Flaws: Ugly, Greedy, Hedonist, Racist. Bonds: Poor. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Marbas Turmoil, Male Tiefling Rogue 6
Medium (6'0") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Jade (150 gp). Azurite (12 gp).


Social Check DCs


Krimmon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. His tied-back hair is silver. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Antagonistic, PTSD. Bonds: Criminal record. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Krimmon Glenfellow, Male Halfling Bard 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 120 gp.


Social Check DCs


Nutae Othronus, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. His tied-back hair is blonde. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Gardener, but he was a colossal failure. He became a Carter soon after.

Motivation: To settle down with his crush; and wants to open a new tavern

Flaws: Terse, Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Nutae Othronus, Male Elf Fighter 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 60 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 17 (+3)18 (+4)
Skills Persuasion +8, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item.


Social Check DCs


Edge Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His white fur is kept up in a ponytail inside a small hat. He has a dull look in his hazel eyes.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Edge Of Spirit, Male Tabaxi Adept 7
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. Deep green spinel (50 gp).


Social Check DCs

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