Randal Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He sports a long brown beard, and similarly colored long hair. His blue eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Joker. Flaws: Impulsive, Fearful. Bonds: Adventurer. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Zephan Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His silver hair is lengthy and is close to two feet long. His eyes are red and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Performer, but he was a colossal failure. After a long history of fighting, Zephan and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 800 sp. 1 Masterwork Artisan’s tools.
Leaf In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears blue painted combat armor at almost all times. His lavender fur is long and unkept. His yellow unseeing eyes seem to look past you.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. Cursed with lycanthropy at a very young age, Leaf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 93 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Freshwater pearl (12 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Banded agate (12 gp). Deep blue spinel (600 gp). Banded agate (12 gp).
Aust Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered mace and tarnished scimitar as well. With bright silver hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Aust was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aust's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Insane, Antagonistic, Hedonist. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Celestial, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Golden pearl (70 gp). Smoky quartz (30 gp). 1 Minor magic item.
Dûgz Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'9" and prefers to wear flannel. His right hand appears badly burned and disfigured. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Dûgz was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 79 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 100 pp. Jasper (40 gp). Aquamarine (1400 gp). Hematite (11 gp). Obsidian (11 gp). Jade (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
