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Advanced [show]


Akmen Grace, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey cloak and cross-gartered green stockings. His purple hair, when down, is lengthy. He has white eyes and a grey hat with a green feather.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: Akmen was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has drifted from career to career and currently works as a Scribe.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Flaws: Shy, Racist. Bonds: Adventurer, Job, Criminal record. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Akmen Grace, Male Tiefling Expert 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


John Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Performer like his father before him.

Motivation: To find somewhere to settle down; and he is content

Ideals: Gifted, Entrepeneur. Flaws: Greedy, Mundane. Bonds: Job. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

John Wheatley, Male Human Rogue 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Naal Eathalena, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Naal has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Naal Eathalena, Male Elf Druid 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Kairon Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to hide his balding. He has several tiny opal earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Kairon Fate, Male Tiefling Monk 7
Medium (5'3") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 12 (+1)19 (+4)
Skills Investigation +7, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Aquan, Gnoll, Ignan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Solid gold idol (400 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear blue pants and tee shirts. His whole body is exceptionally muscular. He wears his black hair up. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Rurik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rurik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rurik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Rurik Fireforge, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 15 (+2)8 (-1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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