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NPC Generator

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Advanced [show]


Skirt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His fur is orange and curly. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Performer, Skirt learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Performer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Skirt Blossom, Male Tabaxi Expert 7
Medium (6'8") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6

Possessions: 500 gp.


Social Check DCs


Stannor Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear grey tank tops with green pants, marred by beers. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: Stannor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Poor, Job. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Stannor Kettlewhistle, Male Halfling Expert 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Faran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Faran was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and doesn't want to be a farmer and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Faran Goldfound, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Jet (60 gp).


Social Check DCs


Adran Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy auburn hair. He has amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Antagonistic. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Adran Sharps, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 300 gp. Eye agate (9 gp).


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports yellow clothing, slightly heavier than average wear, and is pretty ugly. He wears his red hair down. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east to a Apothecary, Gunter learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Apothecary job and began his own company from there.

Motivation: An old rival family wants him found; and expand his business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Gunter Marley, Male Human Warrior 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Chalcedony (80 gp). Moonstone (80 gp). Jasper (80 gp). Rock crystal (80 gp).


Social Check DCs

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