Dagger Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing a long, black cloak. His fur is white, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Dagger has worked very hard to control his curse. He has worked as a Blacksmith like his mother before him.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 8000 sp.
William Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is red and very short. He has hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: William was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Persistence, Gifted. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 4)
Armor Class 14
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Cloth of gold vestments (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dûgz Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left leg appears badly burned and disfigured. His white hair is singed and shortened. He has violet eyes and a white hat with a yellow feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Dûgz lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to raise his children well; and further expansion of business
Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 158 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
Possessions: 700 pp. White pearl (140 gp). Golden yellow topaz (400 gp). Bloodstone (30 gp). Peridot (30 gp). Eye agate (13 gp). Azurite (13 gp). Rich purple corundum (1000 gp). Rose (30 gp). Deep green spinel (140 gp). Freshwater pearl (13 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). Jade (140 gp). Silver pearl (140 gp). Aquamarine (400 gp). Freshwater pearl (13 gp). Alexandrite (400 gp). Blue quartz (13 gp). Aquamarine (400 gp). Smoky quartz (30 gp). Tourmaline (140 gp). Deep blue spinel (400 gp). Golden yellow topaz (400 gp). Citrine (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Tarhun Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, grey, dusty cloak. His blue crest is greasy and uncared for. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born several months after his father was called into army service. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tarhun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Nothing but the best is good enough for him; and revenge
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Enemies, Military, Adventurer. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp. Eye agate (6 gp). 1 Simple lock.
Sammal Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown painted combat armor at almost all times. He wears his blue hair up. His eyes are black and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sammal was born the youngest of three triplets. A freak accident while working with his Detective father left him crippled. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Optimist. Flaws: Disease. Bonds: Poor, Family. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (400 gp). Alexandrite (400 gp). Moonstone (20 gp). Pink pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
