Thoradin Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'5" western man, he wears a fancy pastel suit. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.
History: Thoradin was born in the west. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Thoradin has worked very hard to control his curse. He has worked as a Stylist like his mother before him.
Motivation: He wants to get laid; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Enemies, Job, Has a crush. Occupation: Stylist
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Shadow Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in a clean brown cloak covering his clean studded leather. He wears his gray fur down. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the south. Through the years after Shadow was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shadow's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 70 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His yellow fur is lengthy and is close to two feet long. His blue eyes peer out from beneath his top tan hat.
Personality: He is irascible and easily irritated. He has all his life been fascinated with singing.
History: Gale lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
Possessions: 43000 sp.
Ishgha Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy silver hair. His green eyes peer out from beneath his deerstalker green hat.
Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a gnolls raid, leaving Ishgha alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 10)
Armor Class 13
Hit Points 48 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 60 pp. Chrysoprase (60 gp). Bloodstone (60 gp). Citrine (60 gp). Lapis lazuli (5 gp). Citrine (60 gp). 1 Minor magic item.
Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his hammer ready. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 9000 cp. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
