Zûmug Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Bounty Hunter father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Rich, Has a crush, Family. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 9)
Armor Class 13
Hit Points 76 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 500 gp.
Tomi Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear brown clothing when he does not wear armor. With a patchy silver beard and wild silver hair. He has several tiny aquamarine earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Tomi lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Hedonist, Fearful. Bonds: Rich, Family, Adventurer. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 19 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
Umpen Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long golden beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.
Personality: Umpen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: He was born in a small desert village. A gifted student he started as a Soapmaker, but he got bored and became a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Extrovert, Persistence. Bonds: Nature, Job, Adventurer. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Quarethon Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is silver and curly. His gold eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and he seems to be bored by most things
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Family, Religious. Occupation: Barber
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 90000 cp. Peridot (20 gp). Chrysoberyl (40 gp).
Bertram Nash, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is wearing a long, tan cloak. His hair is short and white. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: The child of a Ruler, who enjoyed hunting, Bertram was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 900 sp. Eye agate (14 gp). 4 Thunderstones. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
