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NPC Generator

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Simon Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His feathered hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Rich. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Simon Fidget, Male Human Druid 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His white fur is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Two Llamas was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Insane, Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Two Llamas Candle, Male Tabaxi Wizard 3
Medium (5'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 60 pp.


Social Check DCs


Two Llamas Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His fur is cut close to his head. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Adventurer, Mentor. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Two Llamas Timber, Male Tabaxi Aristocrat 7
Medium (5'3") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)8 (-1) 13 (+1)16 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 8000 sp. Brown-green garnet (40 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelaios Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Baker does. His chestnut hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and expand his business

Ideals: Athletic, Logical. Bonds: Job, Attractive, Mentor. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Pelaios Anarchy, Male Tiefling Rogue 9
Medium (5'0") Tiefling, Neutral Good (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Nature +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 500 gp. Malachite (7 gp). Rock crystal (70 gp). Lapis lazuli (7 gp).


Social Check DCs


Dayereth Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his top red hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a ruthless business man, a trait he acquired from his mother.

History: Dayereth lived on a farm with his mother, near the main road leading to a nearby town. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Dayereth began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Dayereth Ofandrus, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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