Krimmon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in black turtlenecks beneath a blue coat with tan slacks. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves painting and to teach people painting more than just about anything. He also hits on women, regardless of circumstances.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Has a crush, Immigrant. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 9)
Armor Class 16
Hit Points 76 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
Possessions: 500 gp. Alexandrite (1000 gp). Amethyst (140 gp). Rose (70 gp).
Morgran Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with red stripes complete with hood. He is physically well-built. He wears a colorful flower in his golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across
History: Gifted from a young age, Morgran studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Guardian, Criminal record. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp.
Thrak Eastoft, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a black suit, grey shirt, and blue tie. He has a small bristly mustache and wavy golden hair. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many brigands want him driven away; and he is currently in port desperately looking for someone to get him out
Flaws: Shy, Selfish, PTSD. Bonds: Slave. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 85 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 8000 sp. Brown-green garnet (100 gp). Star ruby (1500 gp). Tiger eye turquoise (9 gp). Violet garnet (1100 gp). Lapis lazuli (9 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears blue trousers with brown and white striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. He sports a flattop fur cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to settle down with his crush
Ideals: Gifted. Flaws: Ugly, Addict, PTSD. Bonds: Rich. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Balimaar Blyth, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses well, typically a more casual-formal manner. His blonde hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
