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Advanced [show]


Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white crest is singed and shortened. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of giants once and for all.

History: He was born the only child of a wealthy merchant. Through the years after Zedaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zedaar's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Zedaar Ophinshtalajiir, Male Dragonborn Fighter 7
Medium (6'3") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. Rose (50 gp). Sard (50 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, blue cloak. His yellow fur is singed and shortened. His face is scarred and worn.

Personality: Silent is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Silent grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Philantrophist, Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Silent In Woods, Male Tabaxi Druid 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)18 (+4) 11 (+0)18 (+4)
Skills Animal Handling +4, Investigation +8
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Gnome, Halfling
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 800 gp. Emerald (1300 gp). Hematite (6 gp).


Social Check DCs


Rimple Offund, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His white hair is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Impulsive, Racist. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Rimple Offund, Male Gnome Monk 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jade (70 gp). Freshwater pearl (7 gp). Brown-green garnet (70 gp).


Social Check DCs


Sweet Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his yellow fur. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Sweet speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.

History: He was born in the west, but his parents moved at a very young age to the east. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and wants to open a new tavern

Ideals: Impeccable. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Sweet Blossom, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He speaks before he thinks and is too direct. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Detective business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Detective.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Boddynock Lingenhall, Male Gnome Fighter 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 4 Holy water.


Social Check DCs

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