Igden Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in red turtlenecks beneath a white coat with green slacks. He wears his chestnut hair down. He has amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Detective again; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Gifted. Bonds: Job, In love, Adventurer. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 18000 sp. Onyx (70 gp). Deep green spinel (160 gp). Emerald (700 gp). Chalcedony (70 gp). 1 Minor magic item.
Adam Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a flapper bob. His eyes are hazel and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born in the north his family was never financially stable. Adam was born on a far northern mountains where he grew up under the tutelage of his father, an expert Dyer. He is searching for what he claims is his rightful reward.
Motivation: Many giants want him driven away.
Flaws: Ugly. Bonds: Poor, Enemies, Immigrant, Adventurer. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Sun Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His fur is yellow and curly. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. Sun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Flaws: Disease, Hedonist. Bonds: Attractive, Poor, Religious. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp).
Fonkin Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is a bit of a kleptomaniac; and he has a rivalry with the church that dominates his actions
Bonds: Immigrant, Job, Religious, Mentor, Enemies, Criminal record. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Silver holy symbol.
Don Altham, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With a patchy blonde beard and wild blonde hair. His violet eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: He was raised in a desert tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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