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NPC Generator

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Advanced [show]


Zook Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown painted combat armor at almost all times. He has auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Gnomish culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Mercenary mother left him crippled. He was granted martial powers by his dying sister.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Zook Fiddlefen, Male Gnome Cleric 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp. Golden pearl (110 gp).


Social Check DCs


Aura Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His fur is short and yellow. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Barkeep profession.

History: When he was but 6 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Aura's homeland. Aura decided to take the middle way and become a bodyguard. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Aura Of Snakes, Male Tabaxi Barbarian 8
Medium (6'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 4000 sp. Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears yellow painted combat armor at almost all times. His fur is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Skirt Blossom, Male Tabaxi Wizard 5
Medium (5'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp.


Social Check DCs


Mantus Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He is bristling with hidden weapons, mostly swords and greatswords. His black hair is thinning but still full. His gold eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mantus is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting, Justice. Flaws: PTSD. Bonds: Criminal record, Nature. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Mantus Dread, Male Tiefling Adept 3
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)19 (+4) 12 (+1)16 (+3)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Giant, Orc, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2400 sp.


Social Check DCs


Burto Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Burto was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Attractive, Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Burto Fatrabbit, Male Halfling Warrior 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 77 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 110 pp. Sardonyx (60 gp). Tourmaline (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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