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Advanced [show]


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red fur is lengthy and is close to two feet long. He has a dull look in his yellow eyes.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Mentor, Job, Rich. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Three Wind, Male Tabaxi Barbarian 17
Medium (5'10") Tabaxi, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 126 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 11 (+0)17 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll, Goblin, Undercommon, Aquan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 10000 gp. Gold dragon comb with red garnet eye (700 gp). Jeweled gold crown (7000 gp). A roughly beaten golden orb (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A delicate brass dragon egg (70 gp). A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (70 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (70 gp). Large well-done wool tapestry (200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Medium magic item.


Social Check DCs


Soveliss Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. His skin is fair and his fingers are delicate and long. He keeps his long silver hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Soveliss was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Shy. Bonds: Immigrant, Family, Criminal record. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Soveliss Caphaxath, Male Elf Bard 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 9000 cp.


Social Check DCs


Spring Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Dyer uniform. He has a moderate pudge and is not very fit. His fur is cinnamon, silky, and of moderate length. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He struck the Dyer job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Bonds: Job, Attractive, Has a crush, Adventurer. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Spring Blossom, Male Tabaxi Expert 7
Medium (5'5") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 14 (+2)19 (+4)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5

Possessions: Amber (130 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uraim Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white and curly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Uraim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uraim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Uraim Burrowfound, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 90 gp.


Social Check DCs


Naeris Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. He has wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Prone to second guessing himself, he comes off as nervous. Naeris enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Hedonist. Bonds: Immigrant, Religious, Mentor. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Naeris Ariessus, Male Elf Adept 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs

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